1/30/2024 0 Comments Vrchat thicc avatar worldsAll of the particle effects use the Unity particle system and ShaderLab/HLSL, so it should be pretty seamless copying it into another project. Sure! The only VRChat-specific stuff in the package is in the menus & installer. Plump female character avatars made by BaronOBeefDip More to come eventually if you want to request a character check out my Patreon wwwpatreoncomBaronOBeefdip. Can I use this for other VR games? Or other Unity games? BaronOBeefDips Chubby Girl Avatars by BaronOBeefDip3d - a virtual reality world on VRChat.putting an avatar base up on gumroad) or making public. But please don't include the package in avatars that you're selling multiple copies of (e.g. you're making an avatar as a commission or for a friend), that's fine. Technically, buying the Thicc Water package is a single-user, transferable license, so if you wanna buy one to put onto someone else's avatar (e.g. Search, download, and share free content. Can I put this onto avatars I make as commissions or plan to sell? Discover 36 VRChat Avatars VRChat assets including avatars, 3D models, animations, sounds and more, sorted by Hot.(I'll add a feature for this into the installer in the future) There's a "ThiccWaterTesting.unity" scene included to help with this. To use a different color, duplicate one of the material folders ("Clear (70)" or "White (69)"), and change the "Stencil Layer" in each of the new materials to a different value (anything between 2 and 255 should work fine), then put the new materials into your particle emitters. if you make one of your liquids pink, everyone else using the same liquid in your world will have theirs turn pink, too. The "Processor" material controls the color/transparency of each different liquid, but the stencil layers that different liquids use are shared between users in the same world i.e. Make sure Scene Lights are enabled in the editor and that the "Depth Provider" object is active I can't see the particles in the Unity editor.An update's in the works to use projected textures which will splat onto anything in the line of fire. The particle systems use "Collision Quality: Medium", which only hits static colliders, and (as far as I know) VRChat creates a dynamic collider for your own avatar and no colliders for anyone else, so it has no way of knowing if it hit something. Can I add multiple emitters to my avatar? Can they be triggered separately?Īs of v1.3, you can! Emitters have been put into Emitter Groups that can be enabled independently, and each group can attach to multiple bones for firing off at the same time.Updated KaelygonSOCH.ThiccWater liquid system for VRChat avatars If you got any questions or find any bugs just let me know at Twitter or log Xiexe's shader which has its own respective licenses). You are not allowed to sell or publicly distribute any of the included files unless allowed otherwise (e.g. The model is created by Kaelygon and will be sold only in Gumroad at : You can preview this avatar in this world: If you wish to partake ZOR community you have to follow their Protogen design guidelines. Protogens are open species created by and exist in realm called Zenith Outer Reach (ZOR) DONT FORGET TO LIKE Hi Snowflakes, welcome back to another video Today, I have some more brown and black avatars for VRCHAT at Hop Hop Avatar World. The model includes Blender and Krita files for further editing. For popular request I have created updated version of a Protogen VRChat avatar I created in 2020. Protogen CYMK has been transformed into full fledged 3D model with bunch of cool features:įull body armor that can be toggled in gameĪ Variation : Narrow Tail, Single Ears, Canine Legs, 34650 Trisī Variation : Thick Tail, Double Ears, Raptor Legs, 35392 Trisįallback : 576 Tris ~60kb (Quest: Good, PC: Excellent)īoth variations include Synth inspired full body armor! For popular request I have created updated version of a Protogen VRChat avatar I created in 2020.
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